Blender

Keyboard shortcuts for Blender

Universal
33 shortcuts
Cancels Blender functions without changes
  • Escape
Open the toolbox
  • Space
Start or quit edit mode
  • Tab
Loads a Blender file, changes the window to a file window
  • F1
Appends parts from other files, or loads as library data
  • ShiftF1
Writes a Blender file, changes the window to a file window
  • F2
Exports the scene as a DXF file
  • ShiftF2
Exports the scene as a VRML1 file
  • CtrlF2
Writes a picture, if a picture has been rendered, and the file format is as indicated in the display buttons
  • F3
Saves a screen dump of the active window
  • CtrlF3
Saves a screen dump of the whole Blender screen
  • CtrlShiftF3
Displays the logic context
  • F4
Displays the shading context, light, material, or world sub-contexts
  • F5
Displays the shading context and texture sub-context
  • F6
Displays the object context
  • F7
Displays the shading context and world sub-context
  • F8
Displays the editing context
  • F9
Displays the scene context
  • F10
Hides or shows the render window
  • F11
Starts the rendering from the active camera
  • F12
Change the current Blender window to animation playback mode, the cursor changes to a counter
  • AltA
Change the current window and all 3D windows to animation playback mode
  • AltShiftA
Insert key menu, this menu differs from window to window
  • I
Toggle the render buffers
  • J
Opens the last saved file
  • CtrlO
Quit Blender
  • Q
Timer menu, this menu offers access to information about drawing speed
  • CtrlAltT
Save user defaults, current project settings are written to the default file that will be loaded every time you start Blender
  • CtrlU
Write file without opening a file window
  • CtrlW
Write videoscape file
  • AltW
Erase everything except the render buffer, the default scene is reloaded
  • CtrlX
Undo
  • CtrlZ
Redo
  • CtrlShiftYZ
Edit Mode - Curve
14 shortcuts
Set the selected curves to cyclic or turn cyclic off
  • C
Extrude curve
  • E
Add segment, a segment is added between two selected vertices at the end of two curves
  • F
Toggle handle align or free
  • H
Set handle to auto
  • ShiftH
Calculate handles
  • CtrlH
Select linked
  • L
Deselect linked
  • ShiftL
Mirror selected control points exactly as for vertices in a mesh
  • M
Tilt mode, specify an extra axis rotation for each vertex in a 3D curve
  • T
Clear tilt
  • AltT
Vector handle
  • V
The special menu for curves appears
  • W
Erase selected
  • X
FaceSelect
5 shortcuts
Switches to edit mode
  • Tab
With multiple, co-planar faces selected, this will merge them into one FGon so long as they remain co-planar
  • F
Select linked UVs
  • L
Calls a menu allowing to rotate the UV coordinates or the vertex col
  • R
Calls the UV Calculation menu
  • U
Edit Mode - Surface
9 shortcuts
Toggle cyclic menu
  • C
Extrude selected
  • E
Add segment, a segment is added between two selected vertices at the end of two curves
  • F
Select linked
  • L
Deselect linked
  • ShiftL
Mirror selected control points exactly as for vertices in a mesh
  • M
Select row, starting with the last selected vertex
  • ShiftR
The special menu for surfaces appears
  • W
Erase selected
  • X
Object Mode
53 shortcuts
All objects in the visible layer are displayed completely, centered in the window
  • Home
Select all layers
  • `
Revert to the previous layer setting
  • Shift`
Selects or deselects all
  • A
Apply size and rotation
  • CtrlA
If the active object is automatically duplicated, brings up a menu for actually creating the objects
  • CtrlShiftA
Brings up the add menu, the toolbox items that start with ADD
  • ShiftA
Border select, draws a rectangle with the left mouse to select objects
  • B
Render border, this only works in camera view mode
  • ShiftB
Center view, the position of the 3D cursor becomes the new center of the 3D window
  • C
Convert menu, depending on the active object a popup menu is displayed enabling you to convert certain types of ObData
  • AltC
Copy menu, this menu copies information from the active object to selected objects
  • CtrlC
Center zero view, the 3D cursor is set to zero and the view is changed so all objects can be displayed
  • ShiftC
Display draw mode menu
  • D
Add duplicate, the selected objects are duplicated
  • ShiftD
Add linked duplicate, linked duplicates of the selected objects are created
  • AltD
Draw the texture image as wire
  • CtrlD
Start or stop edit mode
  • AltTabE
If selected object is a mash, toggles face select mode on or off
  • F
Sort faces, the faces of the active mesh object are sorted based on the current view in the 3D window
  • CtrlF
Grab mode, or translation mode
  • G
Clears translations, given in grab mode
  • AltG
Group selection
  • ShiftG
Insert object key, a keyposition is inserted in the current frame of all selected objects
  • I
Join objects, all selected objects of the same type are added to the active object
  • CtrlJ
Show keys, the draw key option is turned on for all selected objects
  • K
Display popup menu for showing and selecting all keys
  • ShiftK
Makes selected object local, makes library linked objects local for the current scene
  • L
Link selected, links some of the active object data to all selected objects
  • CtrlL
Select linked, selected all objects somehow linked to the active object
  • ShiftL
Move selected objects to another layer
  • M
Mirror menu, it is possible to mirror an object along the X, Y, or Z axis
  • CtrlM
Number panel, the location, rotation, and scaling of the active object are displayed and can be modified
  • N
Clear origin, the origin is erased for all child objects, which causes them to move ot the exact location of the parent objects
  • AltO
If the selected object is a mesh, toggles the subsurf on or off
  • ShiftO
Make selected objects the children of the active object
  • CtrlP
Clears parent relation, user is asked if they wish to keep or clear parent-induced transforms
  • AltP
Rotate mode, works on selected objects
  • R
Clears rotation, the X, Y, and Z rotations of selected objects are set to zero
  • AltR
Size mode or scaling mode, works on selected objects
  • S
Clears size, the X, Y, and Z dimensions of selected objects are set to 1
  • AltS
Opens the snap menu
  • ShiftS
Texture space mode, the position of dimensions of the texture space for the selected objects can be changed in the same manner for grab and size mode
  • T
Makes selected objects track the active object
  • CtrlT
Clears old style track, constraint track is removed as all constrains are
  • AltT
Makes object single user, the inverse operation of link
  • U
Switches in and out of vertex paint mode
  • V
Object image aspect, this hotkey sets the X and Y dimensions of the selected objects in relation to the dimensions of the image texture they have
  • AltV
Opens the object booleans menu
  • W
Deletes selected objects
  • X
Toggles solid mode on or off
  • Z
Toggles shaded mode on or off
  • ShiftZ
Toggles textured mode on or off
  • AltZ
VertexPaint
3 shortcuts
All vertex colors are erased, they are changed to the current drawing color
  • ShiftK
Undo, press twice redos the undone
  • U
Shared vertexcol, the colors of all faces that share vertices are blended
  • W
UV Editor
3 shortcuts
LSCM unwrapping, launches on the faces visible in the UV editor
  • E
Pin selected vertices, they will stay in place on the UV editor when executing an LSCM unwrap
  • P
Un-pin selected vertices
  • AltP
Edit Mode - General
15 shortcuts
Start or stop edit mode
  • Tab
Start or stop edit mode (alternative)
  • AltE
Switches between vertex select, edge select, and face select modes
  • CtrlTab
Select or unselect all
  • A
Circle select
  • BB
With vertices selected, this creates a hook object
  • CtrlH
Number panel, simpler than the object mode one
  • N
Switch in and out of proportional editing
  • O
Toggles between smooth and sharp proportional editing
  • ShiftO
Separate, you can choose to make a new object with all selected vertices, edges, faces, and curves
  • P
Make vertex parent
  • CtrlP
Shear, in edit mode this operation enables you to make selected forms slant
  • CtrlS
Undo
  • U
Displays specials popup menu
  • W
Warp, selected vertices can be bent into curves with this option
  • ShiftW
Edit Mode - Mesh
29 shortcuts
Removes from selection all vertices of the outer ring of selected vertices
  • Ctrl-
If using curve deformation, toggles the curve cyclic mode on or off
  • C
Extrude selected
  • E
Crease subsurf edge
  • ShiftE
Mark LSCM seam
  • CtrlE
Make edge or face
  • F
Fill selected, all selected vertices that are bound by edges and form a closed polygon are filled with triangular faces
  • ShiftF
Beauty fill, edges of all selected triangular faces are switched so equally sized faces are formed
  • AltF
Flip faces, selected triangular faces are paired and common edge of each pair swapped
  • CtrlF
Hide selected, all selected vertices and faces are hidden
  • H
Hide not selected, all non-selected vertices and faces are hidden
  • ShiftH
Reveal, all hidden vertices and faces are drawn again
  • AltH
Join faces, selected triangular faces are joined in pairs and transformed to quads
  • AltJ
Knife tool menu
  • K
Select linked
  • L
Deselect linked
  • ShiftL
Select linked selected
  • CtrlL
Mirror, opens a popup asking for the axis to mirror
  • M
Merges selected vertices as barycentrum or at cursor depending on selection made on popup
  • AltM
Calculate normals outside
  • CtrlN
Calculate normals inside
  • CtrlShiftN
Scales each vertex in the direction of its local normal
  • AltS
Make triangles, all selected faces are converted to triangles
  • CtrlT
Undo
  • U
Redo
  • ShiftU
Undo menu
  • AltU
Special menu
  • W
Erase selected
  • X
Split, this command splits the selected part of a mesh without deleting faces
  • Y
Edit Mode - Font
2 shortcuts
Reload original data
  • AltU
Paste text
  • AltV

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